Because of its very nature, the ability to play against another human being makes or breaks a game like this and Tekken: Dark Resurrection passes that test easily. Just whip a Devil Jin player with Panda and you'll see what I mean. Not only is this encouragement to learn the ins and outs of a character highly rewarding and time-consuming, but it can also be pretty damned funny. Sure, you'll probably get whipped by high-tier Steve or Bryan users all day long, but put in enough practice, and eventually you'll be able to hold your own with fighters like Kuma, Lei, and Xiaoyu. That's not the case with Tekken 5.2, as all 30-plus characters have the potential and ability to become destructive human wrecking machines. You can have bonus content all day and all night, but if the core experience is weak, then so too is your game. First and foremost, it's the engine and its mechanics which promote player skill, strategy, and fast reflexes - that's what makes the game what it is. Keep in mind, that Resurrection's inherent extras aren't necessarily what allows it to stand out.
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